26 Jun 14:43 2016Nickolai Medvedev
*GLFW + OSG
24 Jun 22:19 2016Jordi Torres
*osgQt Coverity Scan reported issue, Qt experts please chip in.
24 Jun 17:06 2016Daniel Neos
*Realtime Pointpicking
24 Jun 20:39 2016Robert Osfield
**Realtime Pointpicking
24 Jun 12:13 2016Robert Osfield
*osgQt Coverity Scan reported issue, Qt experts please chip in.
24 Jun 15:20 2016Jan Ciger
**osgQt Coverity Scan reported issue, Qt experts please chip in.
24 Jun 20:32 2016Robert Osfield
***osgQt Coverity Scan reported issue, Qt experts please chip in.
24 Jun 21:46 2016Jan Ciger
****osgQt Coverity Scan reported issue, Qt experts please chip in.
25 Jun 12:06 2016Robert Osfield
*****osgQt Coverity Scan reported issue, Qt experts please chip in.
23 Jun 22:43 2016Ravi Mathur
*[build] OSX X11 Build System Failures
23 Jun 23:02 2016Ravi Mathur
**[build] OSX X11 Build System Failures
24 Jun 21:58 2016Ravi Mathur
***[build] OSX X11 Build System Failures
23 Jun 17:49 2016Valerian Merkling
*Using InfinitePlane
23 Jun 20:53 2016Robert Osfield
**Using InfinitePlane
24 Jun 10:01 2016Valerian Merkling
**Using InfinitePlane
24 Jun 10:12 2016Robert Osfield
***Using InfinitePlane
24 Jun 10:32 2016Valerian Merkling
**Using InfinitePlane
23 Jun 16:02 2016Chris Baker
*Protection against NaNs and Inf in display geometry
22 Jun 17:55 2016Valerian Merkling
*Best way to cull object hidden by a mountain
23 Jun 20:00 2016Chris Hanson
**Best way to cull object hidden by a mountain
24 Jun 14:39 2016Valerian Merkling
**Best way to cull object hidden by a mountain
24 Jun 15:53 2016Robert Osfield
***Best way to cull object hidden by a mountain
24 Jun 17:14 2016Valerian Merkling
**Best way to cull object hidden by a mountain
24 Jun 17:33 2016Valerian Merkling
***Best way to cull object hidden by a mountain
24 Jun 18:07 2016Sebastian Messerschmidt
***Best way to cull object hidden by a mountain
24 Jun 19:06 2016Chris Hanson
****Best way to cull object hidden by a mountain
23 Jun 13:48 2016Théo NASSOUR
*osgUtil::PlaneIntersector and Invalid Pointer and Tesselation Error
22 Jun 13:59 2016Théo NASSOUR
*osgFX::Outline and Stencil
22 Jun 16:32 2016Joe Kindle
*Osgb to collada
22 Jun 04:50 2016Tony Vasile
*OSG Training
22 Jun 10:41 2016李庆超
**OSG Training
22 Jun 11:08 2016Tony Vasile
**OSG Training
22 Jun 11:20 2016Robert Osfield
**OSG Training
22 Jun 11:39 2016Tony Vasile
**OSG Training
22 Jun 12:27 2016michael kapelko
***OSG Training
22 Jun 19:24 2016Chris Hanson
****OSG Training
23 Jun 02:54 2016Mark Hurry
**OSG Training
21 Jun 20:01 2016Stuart Mentzer
*freetype build support on Windows
21 Jun 14:31 2016Pelle Nordqvist
*[osgPlugins] fbx plugin compile error
21 Jun 14:20 2016Philipp Meyer
*Most efficient way to get the gl_ModelViewMatrix of PREVIOUS frame?
23 Jun 09:56 2016Philipp Meyer
**Most efficient way to get the gl_ModelViewMatrix of PREVIOUS frame?
21 Jun 11:03 2016Robert Osfield
*OpenSceneGraph Travis + Coverity scan up and running
21 Jun 22:51 2016Jason Beverage
**OpenSceneGraph Travis + Coverity scan up and running
23 Jun 16:32 2016Robert Osfield
***OpenSceneGraph Travis + Coverity scan up and running
23 Jun 16:54 2016Jason Beverage
****OpenSceneGraph Travis + Coverity scan up and running
23 Jun 18:40 2016Jordi Torres
*****OpenSceneGraph Travis + Coverity scan up and running
23 Jun 18:50 2016Jason Beverage
******OpenSceneGraph Travis + Coverity scan up and running
23 Jun 16:55 2016Robert Osfield
***OpenSceneGraph Travis + Coverity scan up and running
21 Jun 00:02 2016maya leonard
*Origin of computing maximum level in osgdem
21 Jun 09:19 2016Robert Osfield
**Origin of computing maximum level in osgdem
20 Jun 15:07 2016Dario Minieri
*Near/Far problem using models with bones.
20 Jun 18:18 2016Julien Valentin
**Near/Far problem using models with bones.
22 Jun 12:20 2016Dario Minieri
***Near/Far problem using models with bones.
22 Jun 12:32 2016Trajce Nikolov NICK
****Near/Far problem using models with bones.
22 Jun 13:03 2016Dario Minieri
**Near/Far problem using models with bones.
22 Jun 14:24 2016Julien Valentin
***Near/Far problem using models with bones.
22 Jun 18:04 2016Dario Minieri
****Near/Far problem using models with bones.
22 Jun 19:31 2016Julien Valentin
*****Near/Far problem using models with bones.
22 Jun 21:42 2016Dario Minieri
******Near/Far problem using models with bones.
23 Jun 00:26 2016Julien Valentin
*******Near/Far problem using models with bones.
23 Jun 10:41 2016Dario Minieri
********Near/Far problem using models with bones.
23 Jun 12:39 2016Julien Valentin
*********Near/Far problem using models with bones.
23 Jun 12:46 2016Dario Minieri
**********Near/Far problem using models with bones.
23 Jun 20:50 2016Dario Minieri
***********Near/Far problem using models with bones.
23 Jun 20:51 2016Robert Osfield
************Near/Far problem using models with bones.
23 Jun 22:44 2016Julien Valentin
**Near/Far problem using models with bones.
24 Jun 09:44 2016Dario Minieri
***Near/Far problem using models with bones.
24 Jun 12:05 2016Julien Valentin
****Near/Far problem using models with bones.
24 Jun 12:27 2016Dario Minieri
*****Near/Far problem using models with bones.
24 Jun 12:58 2016Dario Minieri
******Near/Far problem using models with bones.
26 Jun 16:21 2016Julien Valentin
*******Near/Far problem using models with bones.
20 Jun 14:04 2016Robert Osfield
*Creating a annex/attic repository for old and no longer used parts of
20 Jun 14:13 2016Alberto Luaces
**Creating a annex/attic repository for old and no longer used parts of
20 Jun 16:16 2016Jan Ciger
***Creating a annex/attic repository for old and no longer used parts of
20 Jun 18:32 2016michael kapelko
****Creating a annex/attic repository for old and no longer used parts of
17 Jun 23:50 2016Jay Kemper
*[osgPlugins] UDP Video Multicast Stream onto OSG object
18 Jun 23:40 2016Sebastian Messerschmidt
**[osgPlugins] UDP Video Multicast Stream onto OSG object
18 Jun 23:42 2016Sebastian Messerschmidt
***[osgPlugins] UDP Video Multicast Stream onto OSG object
17 Jun 14:01 2016Mathias Schiwago
*How ca a subset of an vertex array marked as dirty ?
20 Jun 18:22 2016Julien Valentin
**How can a subset of an vertex array marked as dirty ?
17 Jun 19:07 2016Rick Irons
*OpenThreads build error (OSG 3.4.0)
21 Jun 16:33 2016Rick Irons
**OpenThreads build error (OSG 3.4.0)
21 Jun 16:49 2016Robert Osfield
***OpenThreads build error (OSG 3.4.0)
21 Jun 20:33 2016Rick Irons
****OpenThreads build error (OSG 3.4.0)
17 Jun 10:12 2016Robert Osfield
*Trimming the fat, does anyone use the DW (Design Workbench) plugin?
17 Jun 05:27 2016朱兴兴
*DYLD_LIBRARY_PATH
16 Jun 23:40 2016Björn Blissing
*Masked Occlusion Culling
16 Jun 22:28 2016Steven Powers
*Side by side viewers with different field of view
17 Jun 02:59 2016Steven Powers
**Side by side viewers with different field of view
17 Jun 09:15 2016Robert Osfield
**Side by side viewers with different field of view
21 Jun 18:05 2016Steven Powers
**Side by side viewers with different field of view
21 Jun 18:23 2016Robert Osfield
***Side by side viewers with different field of view
16 Jun 19:35 2016Mike Greene
*Irregular shaped clip node?
16 Jun 19:40 2016Robert Osfield
**Irregular shaped clip node?
16 Jun 20:14 2016Mike Greene
**Irregular shaped clip node?
15 Jun 14:37 2016Philipp Meyer
*Pass an osg::Texture2D to CUDA driver api
15 Jun 15:48 2016Philipp Meyer
**Pass an osg::Texture2D to CUDA driver api
15 Jun 16:35 2016Robert Osfield
***Pass an osg::Texture2D to CUDA driver api
24 Jun 14:00 2016Philipp Meyer
**Pass an osg::Texture2D to CUDA driver api
24 Jun 18:20 2016Jannik Heller
***Pass an osg::Texture2D to CUDA driver api