6 Feb 22:50 2016qzole
*SDL2 + CMake + Android (on Windows)
7 Feb 15:22 2016mr_tawan
**SDL2 + CMake + Android (on Windows)
7 Feb 15:40 2016Owen Hogarth II
***SDL2 + CMake + Android (on Windows)
6 Feb 14:28 2016Parikshit Singh
*How to mark certain pixels as Alpha (Erase Pixels)
6 Feb 15:06 2016David Olofson
**How to mark certain pixels as Alpha (Erase Pixels)
3 Feb 11:48 2016pik33
*Renderer freeze when lock screen and login again
3 Feb 09:37 2016mbabuskov
*Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 13:42 2016mr_tawan
**Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 15:21 2016mbabuskov
***Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 15:22 2016mbabuskov
****Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 15:54 2016mr_tawan
*****Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 16:40 2016mbabuskov
******Setting up VSYNC with SDL_CreateWindowAndRenderer
3 Feb 09:11 2016Michael
*Memory consumption problem after migrating to SDL2
3 Feb 13:37 2016mr_tawan
**Memory consumption problem after migrating to SDL2
2 Feb 02:10 2016Sam Lantinga
*Announcing SDL_ttf 2.0.14
2 Feb 01:47 2016Timodor
*SDLActivity NDK communicating with C++.
2 Feb 01:54 2016Michael Labbe
**SDLActivity NDK communicating with C++.
30 Jan 01:23 2016Alexander Sabourenkov
*SDL_pnglite - a lightweight PNG reader/writer
30 Jan 22:56 2016Mason Wheeler
**SDL_pnglite - a lightweight PNG reader/writer
31 Jan 04:33 2016Alexander Sabourenkov
***SDL_pnglite - a lightweight PNG reader/writer
31 Jan 05:09 2016Daniel Gibson
**SDL_pnglite - a lightweight PNG reader/writer
3 Feb 11:23 2016Alexander Sabourenkov
***SDL_pnglite - a lightweight PNG reader/writer
3 Feb 16:49 2016Mason Wheeler
****SDL_pnglite - a lightweight PNG reader/writer
3 Feb 18:24 2016Alexander Sabourenkov
*****SDL_pnglite - a lightweight PNG reader/writer
3 Feb 13:25 2016mr_tawan
**SDL_pnglite - a lightweight PNG reader/writer
3 Feb 16:48 2016Mason Wheeler
***SDL_pnglite - a lightweight PNG reader/writer
29 Jan 17:55 2016mr_tawan
*SDL_SetWindowBrightness is not working!
28 Jan 21:42 2016Sanette
*SDL_GL_BindTexture
27 Jan 23:28 2016John Girvin
*SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
28 Jan 08:48 2016Sylvain Becker
**SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
28 Jan 12:15 2016John Girvin
***SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
28 Jan 17:50 2016Sylvain Becker
****SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
30 Jan 01:36 2016nivrig2
**SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
1 Feb 11:46 2016nivrig2
***SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
2 Feb 14:19 2016Sylvain Becker
****SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
2 Feb 14:53 2016nivrig2
**SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
2 Feb 16:54 2016Sylvain Becker
***SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
3 Feb 21:33 2016DLudwig
**SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
4 Feb 00:17 2016nivrig2
***SDL_RenderCopy very slow on Lumia 520 Windows Phone 8.1
27 Jan 21:41 2016Alexander Sabourenkov
*Blit/Colorkey docs wrong
24 Jan 13:01 2016David CARLIER
*Fwd: SDL_GetBasePath / OpenBSD
1 Feb 06:11 2016Sam Lantinga
**Fwd: SDL_GetBasePath / OpenBSD
1 Feb 11:37 2016David Demelier
**Fwd: SDL_GetBasePath / OpenBSD
23 Jan 23:50 2016ardi
*Running X on top of SDL... status of XSDL?
23 Jan 23:03 2016ronkrepps
*Error in SDL_FreeBlitMap
23 Jan 19:36 2016SDLer
*Which GUI to use with SDL2?
24 Jan 00:53 2016Jeffrey Carpenter
**Which GUI to use with SDL2?
22 Jan 07:54 2016Bandock
*SDL 2.0 compilation with Visual Studio 2015
22 Jan 08:10 2016rotanov
**SDL 2.0 compilation with Visual Studio 2015
20 Jan 12:22 2016pik33
*SDL_UpdateTexture crash when called from another thread...
20 Jan 14:22 2016mr_tawan
**SDL_UpdateTexture crash when called from another thread...
24 Jan 19:02 2016Jared Maddox
**SDL_UpdateTexture crash when called from another thread...
20 Jan 09:40 2016leanid
*How to compile SDL 2.0.4 from source with MinGW-w64 64bit
22 Jan 18:26 2016Alexander Sabourenkov
**How to compile SDL 2.0.4 from source with MinGW-w64 64bit
22 Jan 22:35 2016leanid
**How to compile SDL 2.0.4 from source with MinGW-w64 64bit
18 Jan 14:47 2016Dominus
*Building SDL2 & Peripheral Libraries on OS X El Capitan
18 Jan 08:41 2016dandago
*Put SDL_Surface in clipboard
18 Jan 14:30 2016Bob Rubbens
**Put SDL_Surface in clipboard
18 Jan 18:19 2016Eric Wing
***Put SDL_Surface in clipboard
17 Jan 18:08 2016dandago
*Is IMG_Init() necessary?
17 Jan 19:01 2016Bob Rubbens
**Is IMG_Init() necessary?
17 Jan 20:05 2016Jonathan Dearborn
***Is IMG_Init() necessary?
18 Jan 21:40 2016dandago
**Is IMG_Init() necessary?
18 Jan 22:48 2016Alex Barry
***Is IMG_Init() necessary?
19 Jan 06:08 2016Sam Lantinga
**Is IMG_Init() necessary?
19 Jan 10:53 2016Bob Rubbens
***Is IMG_Init() necessary?
15 Jan 13:00 2016Parikshit Singh
*How do I find the color of a surface's pixel in RGBA , including the a
15 Jan 14:02 2016mr_tawan
**How do I find the color of a surface's pixel in RGBA , inclu
15 Jan 00:51 2016dandago
*Copying texture back to surface
15 Jan 00:53 2016Alex Szpakowski
**Copying texture back to surface
13 Jan 22:53 2016Sam Lantinga
*Steam Link SDK
16 Jan 02:20 2016PoV
**Steam Link SDK
13 Jan 18:33 2016dandago
*Using 100% CPU despite delay
13 Jan 18:44 2016Alex Barry
**Using 100% CPU despite delay
13 Jan 18:50 2016Jonathan Dearborn
***Using 100% CPU despite delay
13 Jan 21:19 2016Ryan C. Gordon
***Using 100% CPU despite delay
13 Jan 18:55 2016ollika
**Using 100% CPU despite delay
13 Jan 19:08 2016Daniel Gibson
***Using 100% CPU despite delay
13 Jan 21:20 2016Ryan C. Gordon
***Using 100% CPU despite delay
13 Jan 19:16 2016ollika
**Using 100% CPU despite delay
13 Jan 21:49 2016dandago
**Using 100% CPU despite delay
13 Jan 21:51 2016Alex Barry
***Using 100% CPU despite delay
13 Jan 21:56 2016Jonathan Dearborn
****Using 100% CPU despite delay
13 Jan 21:56 2016dandago
**Using 100% CPU despite delay
13 Jan 18:16 2016dandago
*SDL_image save image to file
14 Jan 16:50 2016AntTheAlchemist
**SDL_image save image to file
14 Jan 17:58 2016dandago
***SDL_image save image to file
14 Jan 18:44 2016Daniel Gibson
**SDL_image save image to file
26 Jan 03:28 2016Mason Wheeler
***SDL_image save image to file
27 Jan 19:36 2016Alexander Sabourenkov
****SDL_image save image to file
27 Jan 20:33 2016Alexander Sabourenkov
*****SDL_image save image to file
13 Jan 14:58 2016ollika
*Any advances in the SDL locale API?
13 Jan 03:15 2016AlexRou
*Confused about SDL_SwapLE16
12 Jan 23:33 2016dandago
*Texture dimensions are limited to 8192x8192
12 Jan 23:38 2016Alex Szpakowski
**Texture dimensions are limited to 8192x8192
12 Jan 23:43 2016dandago
**Texture dimensions are limited to 8192x8192
12 Jan 23:46 2016Alex Szpakowski
***Texture dimensions are limited to 8192x8192
13 Jan 00:01 2016dandago
**Texture dimensions are limited to 8192x8192
12 Jan 17:56 2016AntTheAlchemist
*SDL_OpenURL proposal
3 Feb 14:27 2016Sylvain Becker
**SDL_OpenURL proposal