31 Aug 14:23 2015Sik the hedgehog
*Huh, SDL_Init is just an alias to SDL_InitSubSystem?
28 Aug 08:38 2015Islander
*[SDL_Mixer] Retrieving Mix_SetPanning values
28 Aug 06:58 2015Sik the hedgehog
*Drawing textured triangles
29 Aug 04:34 2015Jared Maddox
**Drawing textured triangles
29 Aug 16:46 2015Sik the hedgehog
***Drawing textured triangles
29 Aug 18:58 2015Jared Maddox
**Drawing textured triangles
27 Aug 08:17 2015bilsch01
*Keyboard inputs work fine with Ubuntu, problems with Win7
27 Aug 08:17 2015bilsch01
*Keyboard inputs work fine with Ubuntu, problems with Win7
27 Aug 06:14 2015Raymond Jennings
*alpha blending in software renderer doesn't work.
27 Aug 06:22 2015Alex Szpakowski
**alpha blending in software renderer doesn't work.
27 Aug 04:58 2015D B
*SDL2 and GLES 1 on the desktop
26 Aug 21:06 2015Owen Alanzo Hogarth
*SDL Android assistance
26 Aug 22:15 2015Michael Labbe
**SDL Android assistance
26 Aug 22:55 2015Owen Alanzo Hogarth
***SDL Android assistance
27 Aug 00:32 2015Michael Labbe
****SDL Android assistance
27 Aug 00:56 2015Owen Alanzo Hogarth
*****SDL Android assistance
27 Aug 01:22 2015Gabriel Jacobo
******SDL Android assistance
27 Aug 01:48 2015Owen Alanzo Hogarth
*******SDL Android assistance
27 Aug 07:12 2015Owen Alanzo Hogarth
********SDL Android assistance
27 Aug 14:34 2015Gabriel Jacobo
********SDL Android assistance
27 Aug 15:12 2015Owen Alanzo Hogarth
*********SDL Android assistance
26 Aug 20:02 2015Frederik Himpe
*hg web interface: raw patch download fails
27 Aug 06:00 2015Ryan C. Gordon
**hg web interface: raw patch download fails
27 Aug 11:22 2015Frederik Himpe
***hg web interface: raw patch download fails
26 Aug 15:10 2015AntTheAlchemist
*Android Asset Management with SDL2
27 Aug 09:32 2015SiPlus
**Android Asset Management with SDL2
26 Aug 12:06 2015Jong-Hyouk Yun
*SDL2 + XIM problem & patch
26 Aug 12:10 2015Jong-Hyouk Yun
**SDL2 + XIM problem & patch
26 Aug 12:14 2015Jong-Hyouk Yun
***SDL2 + XIM problem & patch
26 Aug 11:08 2015Owen Alanzo Hogarth
*SDL2 android lifecycle
26 Aug 00:28 2015divad
*iOS quit app from background
26 Aug 00:37 2015Alex Szpakowski
**iOS quit app from background
26 Aug 18:15 2015divad
**iOS quit app from background
26 Aug 18:23 2015Alex Szpakowski
***iOS quit app from background
26 Aug 19:00 2015Luke
****iOS quit app from background
26 Aug 18:44 2015divad
**iOS quit app from background
25 Aug 23:03 2015Artem Metra
*Windows Phone 8.1/10
25 Aug 23:13 2015DLudwig
**Windows Phone 8.1/10
25 Aug 10:47 2015Owen Alanzo Hogarth
*android mSingleton.finis()
25 Aug 13:34 2015hardcoredaniel
**android mSingleton.finis()
25 Aug 14:14 2015Owen Alanzo Hogarth
***android mSingleton.finis()
25 Aug 08:17 2015Peter List
*SDL2 + CMake + Android (on Windows)
25 Aug 07:48 2015Peter List
*SDL2 on Android using CMake built-in nvidia nsight tegra - SDL_android
25 Aug 08:10 2015Peter List
**SDL2 on Android using CMake built-in nvidia nsight tegra - SDL_android
25 Aug 16:57 2015Peter List
***SDL2 on Android using CMake built-in nvidia nsight tegra - SDL_android
27 Aug 09:54 2015Martin Gerhardy
****SDL2 on Android using CMake built-in nvidia nsight tegra - SDL_android
25 Aug 06:31 2015Peter List
*SDL2 NativeActivity and CMake
25 Aug 00:14 2015AntTheAlchemist
*Android Asset Management with SDL2
24 Aug 21:35 2015Raymond Jennings
*I think I found a bug in scaled blitting: blits are squished instead o
24 Aug 22:35 2015Jonathan Dearborn
**I think I found a bug in scaled blitting: blits are squished instead o
24 Aug 22:45 2015Raymond Jennings
***I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 00:09 2015Melker Narikka
****I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 00:15 2015Raymond Jennings
*****I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 13:35 2015Alex Barry
******I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 14:44 2015Sik the hedgehog
*******I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 21:07 2015Driedfruit
********I think I found a bug in scaled blitting: blits are squished instead o
24 Aug 03:44 2015Driedfruit
*****I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 19:26 2015Melker Narikka
******I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 21:05 2015Driedfruit
*******I think I found a bug in scaled blitting: blits are squished instead o
26 Aug 04:25 2015Sik the hedgehog
*******I think I found a bug in scaled blitting: blits are squished instead o
26 Aug 21:44 2015Raymond Jennings
********I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 21:46 2015Driedfruit
*****I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 20:51 2015Driedfruit
*****I think I found a bug in scaled blitting: blits are squished instead o
25 Aug 00:04 2015AntTheAlchemist
**I think I found a bug in scaled blitting: blits are squished
25 Aug 00:45 2015Raymond Jennings
***I think I found a bug in scaled blitting: blits are squished
23 Aug 14:23 2015Owen Alanzo Hogarth
*SDL Android opengl rendering issues
23 Aug 14:33 2015Alex Szpakowski
**SDL Android opengl rendering issues
23 Aug 17:33 2015Owen Alanzo Hogarth
***SDL Android opengl rendering issues
23 Aug 03:29 2015RunningOn
*Android bug that should be fixed for 2.0.4
22 Aug 03:54 2015AntTheAlchemist
*Android Right Mouse Button
21 Aug 16:00 2015Elias Vanderstuyft
*Signature of SDL_JoystickName() is inconsistent with SDL_HapticName()
21 Aug 14:45 2015Mason Wheeler
*SDL_CreateWindowFrom and the SDL_WINDOW_OPENGL flag
21 Aug 18:02 2015Jonathan Dearborn
**SDL_CreateWindowFrom and the SDL_WINDOW_OPENGL flag
21 Aug 20:17 2015Mason Wheeler
***SDL_CreateWindowFrom and the SDL_WINDOW_OPENGL flag
21 Aug 22:57 2015Jonathan Dearborn
****SDL_CreateWindowFrom and the SDL_WINDOW_OPENGL flag
20 Aug 21:40 2015Owen Alanzo Hogarth
*SDL2 with android and the new anrdoid studio
20 Aug 21:56 2015Michael Labbé
**SDL2 with android and the new anrdoid studio
20 Aug 22:23 2015Owen Alanzo Hogarth
***SDL2 with android and the new anrdoid studio
20 Aug 23:35 2015Gorm Lai
****SDL2 with android and the new anrdoid studio
21 Aug 03:19 2015Eric Wing
**SDL2 with android and the new anrdoid studio
21 Aug 08:27 2015Martin Gerhardy
***SDL2 with android and the new anrdoid studio
21 Aug 14:30 2015Owen Alanzo Hogarth
***SDL2 with android and the new anrdoid studio
20 Aug 15:34 2015Owen Alanzo Hogarth
*SDL_Surface on android
20 Aug 14:51 2015Owen Alanzo Hogarth
*exiting android game loop
21 Aug 03:35 2015Eric Wing
**exiting android game loop
21 Aug 13:28 2015MrTAToad
**exiting android game loop
21 Aug 14:28 2015Owen Alanzo Hogarth
***exiting android game loop
22 Aug 16:13 2015Magnus Bjerke Vik
****exiting android game loop
18 Aug 17:28 2015Owen Alanzo Hogarth
*Reading shaders from text file
18 Aug 17:37 2015Jonathan Dearborn
**Reading shaders from text file
18 Aug 19:37 2015Owen Alanzo Hogarth
***Reading shaders from text file
17 Aug 22:55 2015Driedfruit
*MinGW-w64 linking problems
18 Aug 13:46 2015M. Gerhardy
**MinGW-w64 linking problems
18 Aug 16:42 2015Sik the hedgehog
**MinGW-w64 linking problems
19 Aug 11:56 2015M. Gerhardy
***MinGW-w64 linking problems
19 Aug 12:53 2015Marcel Wysocki
**MinGW-w64 linking problems
19 Aug 14:24 2015jeroen clarysse
***SDL_PointInRect doesn't exist anymore ?
19 Aug 16:15 2015Jonathan Dearborn
****SDL_PointInRect doesn't exist anymore ?
20 Aug 09:44 2015jeroen clarysse
*****SDL_PointInRect doesn't exist anymore ?
20 Aug 14:24 2015Amir Ramezani
******SDL_PointInRect doesn't exist anymore ?