25 Jun 19:42 2016JeZ-l-Lee
*Feedback On A 100% FREE Android SmartPhone/Tablet Game?
24 Jun 23:26 2016Daniel V
*GUI with Cairo together with SDL, easy?
24 Jun 23:49 2016actsl
**GUI with Cairo together with SDL, easy?
22 Jun 22:21 2016MattRobinson
*Why are VisualC projects in SDL2-2.0.4/VisualC in VS2008?
25 Jun 04:06 2016DLudwig
**Why are VisualC projects in SDL2-2.0.4/VisualC in VS2008?
25 Jun 15:58 2016MattRobinson
***Why are VisualC projects in SDL2-2.0.4/VisualC in VS2008?
22 Jun 19:37 2016divad
*Fire TV / android opengles
22 Jun 20:38 2016Sylvain Becker
**Fire TV / android opengles
22 Jun 21:32 2016divad
**Fire TV / android opengles
22 Jun 21:46 2016Sylvain Becker
***Fire TV / android opengles
22 Jun 15:34 2016Davide Coppola
*SDL game released for Android
22 Jun 15:09 2016JeZ-l-Lee
*[SDL2]-Windows Speed OK-Linux Speed Slow?
22 Jun 00:18 2016Kai Sterker
*Segfault in D3DRenderer
22 Jun 14:42 2016Kai Sterker
**Segfault in D3DRenderer
22 Jun 20:52 2016Kai Sterker
***Segfault in D3DRenderer
21 Jun 11:36 2016Michael
*Cocoa mouse down/up event issues.
20 Jun 02:14 2016Jim Clark
*[SDL2-2.0.4] Error while trying to build the library
19 Jun 01:23 2016JeZ-l-Lee
*[2.0.4]-How To Clip Standard SDL2 Drawing Area?
19 Jun 06:23 2016JeZ-l-Lee
**[2.0.4]-How To Clip Standard SDL2 Drawing Area?
19 Jun 22:38 2016Naith
***[2.0.4]-How To Clip Standard SDL2 Drawing Area?
20 Jun 03:27 2016Jonathan Dearborn
****[2.0.4]-How To Clip Standard SDL2 Drawing Area?
17 Jun 21:10 2016Eric Wasylishen
*2.0.4 OS X binary release is x86_64 only
17 Jun 22:00 2016Evan Ramos
**2.0.4 OS X binary release is x86_64 only
18 Jun 02:01 2016Daniel Gibson
***2.0.4 OS X binary release is x86_64 only
18 Jun 18:23 2016rtrussell
**2.0.4 OS X binary release is x86_64 only
21 Jun 15:34 2016rtrussell
***2.0.4 OS X binary release is x86_64 only
22 Jun 20:04 2016Eric Wasylishen
****2.0.4 OS X binary release is x86_64 only
17 Jun 20:20 2016Leonardo Da Vinci Feliciano Se
*using SDL threads and openMP, is it safe?
17 Jun 20:46 2016Armando Alaminos Bouza
**using SDL threads and openMP, is it safe?
18 Jun 17:18 2016Leonardo Da Vinci Feliciano Se
***using SDL threads and openMP, is it safe?
17 Jun 01:37 2016jsalina
*SDL_net - network game architecture issue
17 Jun 02:15 2016Alex Barry
**SDL_net - network game architecture issue
17 Jun 02:32 2016jsalina
**SDL_net - network game architecture issue
17 Jun 02:53 2016jsalina
***SDL_net - network game architecture issue
16 Jun 12:25 2016vanfanel
*KMS/DRM context for the GL/GLES renderer
17 Jun 21:02 2016Gabriel Jacobo
**KMS/DRM context for the GL/GLES renderer
18 Jun 18:31 2016vanfanel
**KMS/DRM context for the GL/GLES renderer
16 Jun 08:05 2016aquawicket
*Xcode-iOS template project fails iOS SDK 6.1
16 Jun 08:54 2016aquawicket
**Xcode-iOS template project fails iOS SDK 6.1
18 Jun 15:50 2016aquawicket
***Xcode-iOS template project fails iOS SDK 6.1
19 Jun 17:15 2016DLudwig
****Xcode-iOS template project fails iOS SDK 6.1
19 Jun 17:47 2016Alex Szpakowski
****Xcode-iOS template project fails iOS SDK 6.1
19 Jun 17:51 2016Alex Szpakowski
*****Xcode-iOS template project fails iOS SDK 6.1
14 Jun 23:08 2016rtrussell
*Missing Xext.h (OSX 10.6.8)
14 Jun 23:51 2016Kai Sterker
**Missing Xext.h (OSX 10.6.8)
15 Jun 01:09 2016Eric Wing
***Missing Xext.h (OSX 10.6.8)
15 Jun 01:37 2016Eric Wasylishen
****Missing Xext.h (OSX 10.6.8)
15 Jun 09:54 2016Kai Sterker
*****Missing Xext.h (OSX 10.6.8)
15 Jun 10:20 2016rtrussell
**Missing Xext.h (OSX 10.6.8)
15 Jun 13:09 2016Kai Sterker
***Missing Xext.h (OSX 10.6.8)
15 Jun 15:59 2016Alex Barry
****Missing Xext.h (OSX 10.6.8)
15 Jun 16:50 2016rtrussell
**Missing Xext.h (OSX 10.6.8)
15 Jun 20:00 2016rtrussell
***Missing Xext.h (OSX 10.6.8)
15 Jun 20:04 2016Eric Wasylishen
***Missing Xext.h (OSX 10.6.8)
15 Jun 22:52 2016rtrussell
**Missing Xext.h (OSX 10.6.8)
13 Jun 09:56 2016Sylvain Becker
*Access to not initialized memory in SDL_CreateRenderer opengles/opengl
13 Jun 01:00 2016DLudwig
*WinRT support for SDL_WarpMouse* possible?
13 Jun 09:42 2016hardcoredaniel
**WinRT support for SDL_WarpMouse* possible?
12 Jun 13:54 2016rtrussell
*Problem with SDL2: SDL_RenderClear (Windows)
11 Jun 23:20 2016David CARLIER
*Patch proposal, mainly finally giving the possibility to openbsd to ha
11 Jun 07:42 2016SparkyNZ
*Android: libEGL called unimplemented OpenGL ES API
11 Jun 07:55 2016SparkyNZ
**Android: libEGL called unimplemented OpenGL ES API
10 Jun 14:21 2016hardcoredaniel
*WinRT window not always honouring fullscreen flag
12 Jun 22:57 2016DLudwig
**WinRT window not always honouring fullscreen flag
13 Jun 09:37 2016hardcoredaniel
***WinRT window not always honouring fullscreen flag
10 Jun 12:22 2016rtrussell
*Problem with SDL2: SDL_RenderClear (Windows)
10 Jun 11:09 2016rtrussell
*Problem with SDL2: SDL_RenderClear (Windows)
10 Jun 08:11 2016bilsch01
*one keyboard event creates two events in the program
10 Jun 13:26 2016Rainer Deyke
**one keyboard event creates two events in the program
10 Jun 13:52 2016Rainer Deyke
***one keyboard event creates two events in the program
9 Jun 19:30 2016divad
*tvOS / Apple TV support
19 Jun 17:42 2016Alex Szpakowski
**tvOS / Apple TV support
7 Jun 17:25 2016vroad
*SDLActivity fails to finish thread in onDestroy
8 Jun 20:57 2016hardcoredaniel
**SDLActivity fails to finish thread in onDestroy
11 Jun 02:38 2016vroad
**SDLActivity fails to finish thread in onDestroy
11 Jun 11:55 2016hardcoredaniel
***SDLActivity fails to finish thread in onDestroy
11 Jun 12:38 2016vroad
**SDLActivity fails to finish thread in onDestroy
13 Jun 09:31 2016hardcoredaniel
***SDLActivity fails to finish thread in onDestroy
20 Jun 09:55 2016vroad
**SDLActivity fails to finish thread in onDestroy
6 Jun 16:34 2016jeroen clarysse
*a question about SDL_RENDERER_PRESENTVSYNC
6 Jun 21:30 2016Sik the hedgehog
**a question about SDL_RENDERER_PRESENTVSYNC
7 Jun 08:50 2016jeroen clarysse
***a question about SDL_RENDERER_PRESENTVSYNC
7 Jun 12:54 2016jeroen clarysse
****a question about SDL_RENDERER_PRESENTVSYNC
5 Jun 16:14 2016Naith
*SDL_Surface, SDL_Texture and multithreading
4 Jun 23:58 2016BenoitRen
*Can I include only SDL_Rect.h?
5 Jun 00:10 2016Sik the hedgehog
**Can I include only SDL_Rect.h?
5 Jun 00:12 2016Sik the hedgehog
***Can I include only SDL_Rect.h?
9 Jun 20:57 2016BenoitRen
**Can I include only SDL_Rect.h?
4 Jun 22:22 2016Kai Sterker
*Switching from fullscreen to desktop_fullscreen broken
7 Jun 05:54 2016Eric Wasylishen
**Switching from fullscreen to desktop_fullscreen broken
7 Jun 10:09 2016Kai Sterker
***Switching from fullscreen to desktop_fullscreen broken
9 Jun 20:53 2016Kai Sterker
****Switching from fullscreen to desktop_fullscreen broken
3 Jun 23:50 2016SparkyNZ
*Retrieving Folder Contents - SDL_RWops or Asset Manager?
4 Jun 03:16 2016Jonathan Dearborn
**Retrieving Folder Contents - SDL_RWops or Asset Manager?
4 Jun 22:21 2016SparkyNZ
**Retrieving Folder Contents - SDL_RWops or Asset Manager?
4 Jun 22:22 2016SparkyNZ
***Retrieving Folder Contents - SDL_RWops or Asset Manager?
5 Jun 20:02 2016Jonathan Dearborn
****Retrieving Folder Contents - SDL_RWops or Asset Manager?
6 Jun 03:58 2016SparkyNZ
**Retrieving Folder Contents - SDL_RWops or Asset Manager?
6 Jun 06:50 2016Jonathan Dearborn
***Retrieving Folder Contents - SDL_RWops or Asset Manager?
6 Jun 11:14 2016SparkyNZ
**Retrieving Folder Contents - SDL_RWops or Asset Manager?