17 Sep 04:29 2014Emil Velikov
*New stable-branch 10.2 candidate pushed
17 Sep 03:57 2014Dave Airlie
*[PATCH] mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB
17 Sep 05:03 2014Jason Ekstrand
**[PATCH] mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB
12 Sep 03:47 2014Robert Conde
*[PATCH] - fixing bug 83570...idiv by zero now returns zero instead of
17 Sep 01:31 2014Vinson Lee
*[PATCH] gallium: Add tokens for DragonFly BSD.
16 Sep 23:40 2014Jason Ekstrand
*[PATCH] i965/fs: Manually generate the meta fast-clear shader
16 Sep 23:30 2014bugzilla-daemon
*[Bug 83951] New: Account Request
16 Sep 23:36 2014bugzilla-daemon
**[Bug 83951] Account Request
16 Sep 23:37 2014bugzilla-daemon
**[Bug 83951] Account Request
16 Sep 23:44 2014bugzilla-daemon
**[Bug 83951] Account Request
16 Sep 23:19 2014Brian Paul
*[PATCH] mesa: fix prog_optimize.c assertions triggered by SWZ opcode
16 Sep 19:18 2014Tapani Pälli
*[PATCH v2] glsl: do not emit error for non written varyings on OpenGL
16 Sep 10:21 2014Tapani Pälli
*[PATCH] glsl: do not emit error for non written varyings on OpenGL ES
16 Sep 16:48 2014Ian Romanick
**[PATCH] glsl: do not emit error for non written varyings on OpenGL ES
16 Sep 18:56 2014Tapani
***[PATCH] glsl: do not emit error for non written varyings on OpenGL ES
16 Sep 10:10 2014Kenneth Graunke
*[PATCH 01/37] i965/gs: Use single dispatch mode as fallback to dual ob
16 Sep 12:27 2014Iago Toral Quiroga
**[PATCH 01/37] i965/gs: Use single dispatch mode as fallback to dual ob
16 Sep 08:27 2014Dave Airlie
*big endian LA and 8888 SRGB/SNORM fixes (rebased)
16 Sep 08:27 2014Dave Airlie
**[PATCH 01/11] swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-en
16 Sep 08:27 2014Dave Airlie
**[PATCH 02/11] util: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formats
16 Sep 08:27 2014Dave Airlie
**[PATCH 03/11] util: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases
16 Sep 08:28 2014Dave Airlie
**[PATCH 04/11] mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}
17 Sep 01:49 2014Jason Ekstrand
***[PATCH 04/11] mesa: Add MESA_FORMAT_A8L8_{SNORM, SRGB}
16 Sep 08:28 2014Dave Airlie
**[PATCH 05/11] st/mesa: Fix handling of LA and RG formats for big-endia
16 Sep 08:28 2014Dave Airlie
**[PATCH 06/11] util: Add PIPE_FORMAT_x8B8G8R8_SNORM formats
16 Sep 08:28 2014Dave Airlie
**[PATCH 08/11] mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
17 Sep 01:50 2014Jason Ekstrand
***[PATCH 08/11] mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
16 Sep 08:28 2014Dave Airlie
**[PATCH 07/11] util: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases
17 Sep 03:16 2014Roland Scheidegger
***[PATCH 07/11] util: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases
16 Sep 08:28 2014Dave Airlie
**[PATCH 09/11] mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
17 Sep 01:51 2014Jason Ekstrand
***[PATCH 09/11] mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
16 Sep 08:28 2014Dave Airlie
**[PATCH 10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRG
16 Sep 09:00 2014Dave Airlie
***[PATCH 10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRG
17 Sep 01:56 2014Jason Ekstrand
***[PATCH 10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRG
17 Sep 03:54 2014Dave Airlie
****[PATCH 10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRG
17 Sep 05:02 2014Jason Ekstrand
*****[PATCH 10/11] mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRG
16 Sep 08:28 2014Dave Airlie
**[PATCH 11/11] st/mesa: Fix handling of 8888 SNORM and SRGB formats for
16 Sep 15:36 2014Ilia Mirkin
***[PATCH 11/11] st/mesa: Fix handling of 8888 SNORM and SRGB formats for
17 Sep 01:57 2014Jason Ekstrand
**big endian LA and 8888 SRGB/SNORM fixes (rebased)
16 Sep 07:40 2014Dave Airlie
*[PATCH] util: move shared rgtc code to util
17 Sep 01:47 2014Jason Ekstrand
**[PATCH] util: move shared rgtc code to util
16 Sep 03:49 2014sroland
*[PATCH] gallivm: add texture target information for sample opcodes to
16 Sep 00:14 2014Cody Northrop
*[PATCH] i965: Require pixel alignment for GPU copy blit
15 Sep 22:57 2014bugzilla-daemon
*[Bug 70920] [GLSL compiler] SIGSEGV for shaders/glsl-fs-inline-explosi
15 Sep 22:18 2014bugzilla-daemon
*[Bug 70920] [GLSL compiler] SIGSEGV for shaders/glsl-fs-inline-explosi
15 Sep 20:51 2014sroland
*[PATCH 1/5] tgsi: don't print texture target for sample opcodes
15 Sep 20:51 2014sroland
**[PATCH 2/5] tgsi: accept offsets for sample opcodes too in the text pa
15 Sep 20:51 2014sroland
**[PATCH 4/5] gallivm: add texture target information for sample opcodes
15 Sep 21:00 2014Ilia Mirkin
***[PATCH 4/5] gallivm: add texture target information for sample opcodes
15 Sep 21:28 2014Roland Scheidegger
****[PATCH 4/5] gallivm: add texture target information for sample opcodes
16 Sep 04:03 2014Roland Scheidegger
*****[PATCH 4/5] gallivm: add texture target information for sample opcodes
15 Sep 20:51 2014sroland
**[PATCH 5/5] gallivm: attach DataLayout to module too, not just pass ma
15 Sep 20:51 2014sroland
**[PATCH 3/5] gallivm: handle SAMPLE opcode in aos sampling
15 Sep 09:51 2014Dave Airlie
*[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 12:22 2014Dave Airlie
**[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 16:19 2014Roland Scheidegger
***[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 22:48 2014Dave Airlie
****[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 22:57 2014Alex Deucher
*****[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 23:29 2014Roland Scheidegger
*****[PATCH] llvmpipe: fix PIPE_FORMAT_Z24_UNORM_S8_UINT depth on big endia
15 Sep 08:55 2014Dave Airlie
*[PATCH] llvmpipe: fix rast debugging output
15 Sep 16:19 2014Roland Scheidegger
**[PATCH] llvmpipe: fix rast debugging output
15 Sep 08:31 2014Kenneth Graunke
*[RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds
15 Sep 20:19 2014Eric Anholt
**[RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds
16 Sep 02:00 2014Roland Scheidegger
**[RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds
16 Sep 17:48 2014Brian Paul
***[RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds
16 Sep 19:04 2014Roland Scheidegger
****[RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds
14 Sep 16:07 2014Mathias.Froehlich
*[PATCH 0/4] Add support for NV_depth_buffer_float v3.
14 Sep 16:07 2014Mathias.Froehlich
**[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 16:41 2014Roland Scheidegger
***[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 16:57 2014Roland Scheidegger
****[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 18:11 2014Roland Scheidegger
*****[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 18:44 2014Mathias Fröhlich
******[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 19:04 2014Mathias Fröhlich
******[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 20:45 2014Roland Scheidegger
*******[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 18:28 2014Mathias Fröhlich
*****[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 20:33 2014Roland Scheidegger
******[PATCH 2/4] mesa: Add helper function to see if we have a float depth
17 Sep 09:21 2014Mathias Fröhlich
*******[PATCH 2/4] mesa: Add helper function to see if we have a float depth
15 Sep 23:57 2014Ian Romanick
****[PATCH 2/4] mesa: Add helper function to see if we have a float depth
14 Sep 16:07 2014Mathias.Froehlich
**[PATCH 3/4] gallium: introduce PIPE_CAP_UNCLAMPED_DEPTH_VALUES.
15 Sep 16:37 2014Roland Scheidegger
***[PATCH 3/4] gallium: introduce PIPE_CAP_UNCLAMPED_DEPTH_VALUES.
14 Sep 16:07 2014Mathias.Froehlich
**[PATCH 4/4] mesa: Add support for NV_depth_buffer_float.
15 Sep 18:10 2014Roland Scheidegger
***[PATCH 4/4] mesa: Add support for NV_depth_buffer_float.
14 Sep 16:07 2014Mathias.Froehlich
**[PATCH 1/4] mesa: Rework depth range setting in preparation for NV_dep
15 Sep 23:58 2014Ian Romanick
***[PATCH 1/4] mesa: Rework depth range setting in preparation for NV_dep
13 Sep 08:13 2014Nikolay Martynov
*Crash when watching netflix
13 Sep 09:43 2014Jason Ekstrand
**Crash when watching netflix
13 Sep 08:06 2014Nikolay Martynov
*(no subject)
13 Sep 02:45 2014Kenneth Graunke
*[PATCH] i965: Mark delta_x/y as BAD_FILE if remapped away completely.
13 Sep 04:07 2014Matt Turner
**[PATCH] i965: Mark delta_x/y as BAD_FILE if remapped away completely.
13 Sep 02:17 2014David Heidelberger
*[PATCH] ilo: ilo_get_shader_param should return INT
13 Sep 04:44 2014David Heidelberger
**[PATCH] ilo: ilo_get_shader_param should return INT
13 Sep 00:20 2014Nick Sarnie
*[PATCH] ilo: Build pipe-loader for ilo
15 Sep 16:48 2014Steven Newbury
**[PATCH] ilo: Build pipe-loader for ilo
13 Sep 00:16 2014Kenneth Graunke
*[PATCH] glsl: Speed up constant folding for swizzles.
13 Sep 00:45 2014Jordan Justen
**[PATCH] glsl: Speed up constant folding for swizzles.
13 Sep 01:30 2014Ian Romanick
**[PATCH] glsl: Speed up constant folding for swizzles.
13 Sep 02:42 2014Kenneth Graunke
***[PATCH] glsl: Speed up constant folding for swizzles.
12 Sep 18:17 2014Brian Paul
*[PATCH 1/2] mesa: break up _mesa_swizzle_and_convert() to reduce compi
12 Sep 18:17 2014Brian Paul
**[PATCH 2/2] mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macr
12 Sep 23:48 2014Jason Ekstrand
**[PATCH 1/2] mesa: break up _mesa_swizzle_and_convert() to reduce compi